한국복식학회(IJCF) 학술지영문홈페이지
[ Article ]
International Journal of Costume and Fashion - Vol. 22, No. 2, pp.29-43
ISSN: 2233-9051 (Print) 2288-7490 (Online)
Print publication date 31 Dec 2022
Received 09 Aug 2022 Revised 29 Nov 2022 Accepted 05 Dec 2022
DOI: https://doi.org/10.7233/ijcf.2022.22.2.029

A Comparative Analysis between Real and Virtual Stretchable Tight-Fitting Clothing

Hyeonah Kim ; Hosun Lim
Manager, 3D Team, Youth Hitech Co., Inc., Seoul, South Korea
Associate Professor, Dept. of Clothing & Textiles, Sookmyung Women's University, Seoul, South Korea / Research Institute for Creativity and Convergence, Sookmyung Women's University, Seoul, South Korea

Correspondence to: lhs@sm.ac.kr

Citation Kim, H., & Lim, H. (2022). A comparative analysis between real and virtual stretchable tight-fitting clothing. International Journal of Costume and Fashion, 22(2), 29-43.

Abstract

In order to expand the utilization range of 3D virtual clothing systems in the field of tight clothing, this study attempted to provide more in-depth research data to confirm the utility of CLO software in the field of tight-fitting clothing by comparing and evaluating the appearance similarity of 3D virtual clothing. In this study, the target outfit is selected as a basic short-sleeved top (Garment 1 without lining and subsidiary material), basic short-sleeved top with lining (Garment 2), chest cap (Garment 3), and chest cap (Garment 3-1) to determine the similarity among factors that may affect the appearance similarity of 3D virtual clothing. The costume pattern was digitized into YUKA CAD, the real fitting body was implemented in CLO through the 3D scan, and a 3D virtual image was produced. Then, Garments 1 to 3 were photographed and analyzed by evaluating the similarity between real and 3D virtual images on a 5-point scale to 10 experts. The results of this study are as follows. First, on evaluating the similarity between the real and 3D virtual images of Garments 1, 2, 3, and 3-1, the garments were seen that the implementation of lining insertion was similar and well-executed. There was no significant difference in the evaluation score of all garments to affect the usefulness of the CLO, although the difference between the evaluation scores of all garments was not significant, it was noted that the score of Garment 3 was the lowest, followed by Garment 3-1.

Keywords:

3D virtual clothing system, 3D digital fabric, Fourth industrial revolution, Tight-fitting clothing, Stretch fabric

Acknowledgments

This paper is based on the author's Master’s thesis for the “A study on the improvement of the reality of tight-fitting elastic virtual garment” at Sookmyung Women’s University.

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